Two people speak at once. Who wins, and where do they see it?
Premium cabins are split into zones, two or four, each with its own voice and touch controls. When two occupants speak at the same time, the system has to have a defined behaviour or it fails unpredictably. There was no pattern to copy, so the model had to be built from first principles.
I defined the interaction priority logic: which signals establish who is speaking and from where, what the system does when that is ambiguous, and how it tells both occupants what it decided without confusing either of them.
Priority was only half of it. Where the answer appears has to follow cabin layout, not the priority rule:
- Dual zone. Feedback surfaces on the central screen, left or right according to who issued the command.
- Four zone. Rear occupants get feedback on the rear screen; the driver gets it on the driver display. Never on a screen the person who asked is not looking at.
- One production programme used an ambient light animation on the driver display as a lightweight confirmation that the command had registered, without taking the screen.
A reusable model for multi-user voice conflict: who has priority, and where the response is rendered. Applied across dual-zone and four-zone configurations.